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Zen Takore
Gallente Adult Entertainment Enterprises
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Posted - 2006.12.04 14:16:00 -
[1]
I had a pretty good Retribution setup that could run 4 lasers, an ab and an armour rep constantly. Now my cap runs dry. This thread is mainly to moan, and quibble, and shout at ccp for changing it. Anyone else fly a similar setup or know what nerfs cause my once uber setup to fall to the wayside?
Did I mention the moaning and quibbling?
Moan quibble. ----- Boyakasha! |

Zen Takore
Gallente Adult Entertainment Enterprises
|
Posted - 2006.12.04 16:58:00 -
[2]
Wow no-one else notice this too :-/ ----- Boyakasha! |

Zen Takore
Gallente Adult Entertainment Enterprises
|
Posted - 2006.12.04 18:13:00 -
[3]
Exactly the same setup as before:
4 x Medium Pulse Laser II (Scorch S)
1MN Afterburner II
Small Armour Rep II Energized Thermic Membrane II Heat Sink II 2 x Capacitor Power Relay II
I don't think I was nossed. I'm about to give it a try against an alt, see what happens.
----- Boyakasha! |

Zen Takore
Gallente Adult Entertainment Enterprises
|
Posted - 2006.12.04 18:36:00 -
[4]
Cap runs dry before long on a test run. This is really annoying as I love this ship and I really enjoyed the setup I had. Its pretty limited with the slots so there's not much room for improvement. I'll have to find some named CPRs, maybe that will fix it.
If I turn off the afterburner its okay, but that's not ideal.
----- Boyakasha! |

Zen Takore
Gallente Adult Entertainment Enterprises
|
Posted - 2006.12.04 18:52:00 -
[5]
Edited by: Zen Takore on 04/12/2006 18:57:37 Edited by: Zen Takore on 04/12/2006 18:53:00 Yes I'm certain. I did some extensive testing of this setup pre-kali, and it worked great. I *never* ran out of cap and I ran several complexes and a few missions. It just worked. On the first complex and subsequent testing post-kali it runs dry.
I don't know what to say, it worked fine before, never, ever ran dry. Now it does.
This, for me, is the worst change ever.
Can any devs confirm this plz? The patch notes don't show any changes that should affect this setup, yet it clearly has had some nerfs.
----- Boyakasha! |

Zen Takore
Gallente Adult Entertainment Enterprises
|
Posted - 2006.12.04 19:33:00 -
[6]
Thanks for your thoughts guys -- I'll give multifreq a go, sounds promising.
I managed to track the problem down to the cap changes, 25% more cap, but 25% longer to recharge. Putting this into the mix means my cap no longer recharges quick enough, despite having extra cap. I will try swapping out the CPRs for 2 named ones, these will provide an 8% bonus, but I fear it won't be enough.
----- Boyakasha! |

Zen Takore
Gallente Adult Entertainment Enterprises
|
Posted - 2006.12.04 20:06:00 -
[7]
I'm trying to track a dev for a more concrete answer, if I get anything I'll post.
Some confirmation of the maths would be great. I was also under the impression the changes were linear, so although we had extra cap, and it recharged longer, the cap/second would be consistent.
----- Boyakasha! |

Zen Takore
Gallente Adult Entertainment Enterprises
|
Posted - 2006.12.04 20:37:00 -
[8]
That's very true.
Well, I put two 11m cap mods on for now and that enables me to run everything as I was before. Cap falls to 31%, though with 25% extra cap I expect I have about the same in reserve as I did before. Not an ideal solution as its doubled the price of this setup. I hope the devs realise the issue and resolve.
----- Boyakasha! |

Zen Takore
Gallente Adult Entertainment Enterprises
|
Posted - 2006.12.05 23:29:00 -
[9]
Edited by: Zen Takore on 05/12/2006 23:32:53
Originally by: Olivin
Everything can be run indefinitely before Kali. After Kali patch it's look even better, and I may drop one cap relay.
Its interesting the changes help some and hurt others. Unfortunately for me I've been nerfed. I think setups with an abundance of cap do a little better then before. And those like mine, close to the line, now fall a little below it.
/me prods ccp
----- Boyakasha! |

Zen Takore
Gallente Adult Entertainment Enterprises
|
Posted - 2006.12.06 04:53:00 -
[10]
Originally by: Safaomae
obvious difference being no heatsink (so I have a slightly lower rof, means you have higher cap usage) and no active hardner. apart from that... this setup works fine for level 3 missions, doesnt run out of cap as long as you remember to turn to AB off when it's not needed, but the cap'll last long enough to do everything you want. it still works fine for me.
I'd noted it works okay if I manage the afterburner, but it did run before with all modules. In fairness I don't need the ab so much, but in principal, since the changes aren't supposed to affect cap, I raised the issue. I like to turn the ab and armour rep on at start of battle and off at then end ;)
----- Boyakasha! |
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